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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Image map example
- // File by Alexander Enzmann
- // NOTE: Requires "test.gif"
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- #declare Bi = 2
-
- #declare Texture0 = /* Planar image map */
- texture {pigment{image_map { gif "test.gif" map_type 0 once interpolate Bi } } }
-
- #declare Texture1 = /* Spherical image map */
- texture {pigment{image_map { gif "test.gif" map_type 1 interpolate Bi } } }
-
- sphere { <0, 0, 0>, 1
- texture { Texture1 }
- scale 10
- rotate -90*y
- translate <-12, 0, 20>
- }
-
- plane {
- z, 0
- clipped_by {box { <0, 0, -1>, <1, 1, 1> } }
- texture { Texture0 }
- translate <-0.5, -0.5, 0>
- scale 20
- rotate <20, 30, 0>
- translate <12, 0, 20>
- }
-
- camera {
- location <0, 0, -60>
- direction <0, 0, 1>
- up <0, 0.5, 0>
- right <0.6666, 0, 0>
- }
-
- light_source { <0, 300, -200> colour White }
-